Design Ticket Booking for Concerts

Concert ticketing for flash on-sales, inspired by Ticketmaster and similar platforms: CDN event pages, atomic seat holds in memory, a virtual waiting room, background payment with hold expiry, and bot protection. A teaching design.

Functional requirements

  • Search events by artist, venue, city and date, with remaining availability.
  • Show an event's seat map with live seat status and prices by section.
  • Put fans in a virtual waiting room for high-demand on-sales and admit them in a fair, random order.
  • Hold the seats a fan picks for a limited time (8 minutes) while they check out.
  • Never sell the same seat twice, even when thousands of fans pick it at the same moment.
  • Charge the card and issue tickets only after the payment is confirmed.
  • Deliver tickets by email and in the fan's account after purchase.
  • Release unpaid holds automatically and enforce a per-account ticket limit.

Non-functional requirements

  • Seat map loads in under 500 ms (p99), even at the moment an on-sale opens.
  • A seat hold answers in under 100 ms; checkout confirms within 2 seconds, with the charge finishing in the background.
  • Zero oversells: the inventory database is the source of truth and a sale commits with a conditional update.
  • Absorb a 10x surge when a big on-sale opens without the site going down.
  • Availability 99.95% during on-sales; a payment or email provider outage must not lose holds, orders or tickets.
  • Fairness: per-account and per-IP limits and bot challenges, so scripts can't jump the line.

How the design evolves

Stage 1: Single Server Booking in the Database

See what a concert on-sale does to one server and one database.

What was missing: Nothing yet.

Why that's risky: At on-sale time hundreds of thousands of fans arrive in seconds; every page view, search and seat attempt hits one database, which locks up while scalper bots grab seats.

What gets added: One server that serves pages, searches and books seats in one database.

Trade-offs: Fine for a small venue, hopeless for a stadium tour.

Stage 2: Event Pages on a CDN and Search

Take everything that isn't buying a seat away from the database.

What was missing: Pages, search and booking all hit the same database.

Why that's risky: Every seat attempt is a database transaction on a handful of hot rows, so lock contention collapses throughput exactly when demand peaks.

What gets added: A CDN for event pages and static files; an event catalog database for events, venues, seat layouts and prices; an event search service and index kept up to date by an indexer as seats sell; and a booking service that takes a seat with a conditional update in the inventory database.

Trade-offs: The search index shows remaining availability a few seconds behind sales, because the indexer updates it from a queue.

Stage 3: Atomic Seat Holds in Memory

Absorb thousands of simultaneous seat grabs without locking database rows.

What was missing: Every seat attempt locked database rows.

Why that's risky: Every fan still hits the hold service at the same instant, and whoever has the fastest connection or script wins.

What gets added: An inventory cache where a hold is an atomic set-if-free with an 8-minute timer, a seat map service that draws the venue layout with live seat status from that cache, a hold service in front of it, and a checkout service that turns a hold into a booking with a conditional update in the sharded inventory database.

Trade-offs: The cache is fast but not the source of truth: the database's conditional update on purchase is the final guard against overselling.

Stage 4: Virtual Waiting Room

Turn a stampede into an orderly line that admits fans at a rate the system can handle.

What was missing: Everyone hit seat selection at the same moment.

Why that's risky: Checkout still charges cards synchronously, and seats from abandoned checkouts aren't given back.

What gets added: A waiting room service: at on-sale everyone gets a random place in line, and fans are admitted at a fixed rate with a signed token that the hold service checks against the queue position cache before it holds any seat.

Trade-offs: Fans wait in line, sometimes for many minutes, in exchange for a site that stays up and a fair order.

Stage 5: Payment and Hold Expiry off the Hot Path

Charge reliably without blocking seats, and recycle abandoned holds.

What was missing: Charging blocked checkout, and abandoned holds never returned to sale.

Why that's risky: Bots can still hammer the waiting room and seat map, and nobody watches oversell checks or admission rate.

What gets added: Payment jobs processed by workers that charge with an idempotency key and mark the seats sold, ticket delivery jobs that email the tickets and add them to the fan’s account, and delayed expiry jobs that release unpaid holds back to the line.

Trade-offs: Tickets arrive seconds after checkout instead of instantly.

Stage 6: Bot Protection and Observability

Keep scalper bots out and watch the on-sale live.

What was missing: Nothing distinguished bots from fans, and the on-sale was invisible.

Why that's risky: Remaining risk is account farms that look human; that needs verified-fan programs on top of rate limits.

What gets added: A bot shield at the edge, in front of the load balancer, with per-account and per-IP limits and challenges for suspicious clients, ticket limits per account, and monitoring of admission rate, line length, hold conversion, oversell checks and payment failures.

Trade-offs: Challenges add friction for some real fans.

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