Design a Speech-to-Text Transcription Service

Meeting and lecture transcription, inspired by Otter.ai and OpenAI's Whisper API: audio uploaded to object storage, cut into chunks at silences and transcribed in parallel on GPU workers, stitched back together with speaker labels, and made searchable. A teaching design.

Functional requirements

  • Users upload audio or video recordings up to several hours long.
  • Users get a transcript with speaker labels and timestamps.
  • Users see progress while a recording is being transcribed.
  • Users search across all their transcripts and jump to the moment something was said.

Non-functional requirements

  • Uploads, progress and transcript views: p99 < 300 ms.
  • A one-hour recording is transcribed in under five minutes.
  • Scale: 5M daily users, 2K requests/s at peak.
  • Recordings and transcripts are private to their owner and never lost.
  • Availability: 99.9%.

How the design evolves

Stage 1: Transcribe Inside the Request

See why holding a request open for a long recording fails.

What was missing: Nothing yet.

Why that's risky: An hour of audio takes minutes of GPU time, so the request times out; one long lecture blocks every user behind it.

What gets added: One server with a GPU that transcribes each upload before replying and keeps the audio in the database.

Trade-offs: Simple, but the web tier and the GPU can't scale separately.

Stage 2: Object Storage and a GPU Job Queue

Accept uploads instantly and transcribe in the background.

What was missing: Uploads waited on the GPU, and audio sat in the database.

Why that's risky: A three-hour lecture occupies one GPU for many minutes while short meetings queue behind it.

What gets added: Audio goes straight to object storage; a queue feeds GPU workers that transcribe whole recordings and save the transcript.

Trade-offs: Users wait for the result, but uploads never fail.

Stage 3: Split at Silences, Transcribe in Parallel

Make long recordings as fast as short ones.

What was missing: Long recordings tied up one GPU while short ones waited.

Why that's risky: Cutting mid-word garbles text, so cuts happen at silences with a little overlap that the stitcher removes.

What gets added: Split workers cut audio into 30-second chunks at silences; GPU workers transcribe chunks in parallel; stitch workers join them in order and label speakers.

Trade-offs: More coordination, but every GPU stays busy with short, equal-sized work.

Stage 4: Progress, a Transcript Cache and Search

Serve reads and search without the database or GPUs.

What was missing: Every view hit the database, and users couldn't search what was said.

Why that's risky: The index is a copy; a deleted recording must be removed from it too.

What gets added: A cache of recent transcripts and job progress, and a search index of every transcript's words with speaker and timestamp, filtered by owner.

Trade-offs: Search adds storage and an indexing step after every transcript.

Stage 5: Limits, Redundancy and Monitoring

Absorb top-of-the-hour bursts and remove single points of failure.

What was missing: Free accounts could upload hours of audio at GPU cost, and the load balancer and databases were single points of failure.

Why that's risky: Free users wait longer at peak; paying users could get their own queue.

What gets added: Upload limits per plan, a second load balancer, database and index replicas, more workers for the hourly burst, and monitoring of queue age and accuracy on sampled audio.

Trade-offs: GPUs scale on queue age; keeping a few warm avoids slow cold starts at the top of the hour.

PRISM
System Design Interview
Round 1 of 4 · Architecture Design · 60:00 remaining
PRISM logo PRISM logo
Problems
AI Interview
Interview Challenges
Build & Stress Test NEW
System Architectures
Design & Fix NEW
Interactive Roadmap
System Design Guides Interview Prep Guide
Problems
Today's mission
Notifications
    Theme
    Pricing Community NEW Send feedback Report a problem NEW
    Sign in
    Theme
    Community NEW Send feedback Report a problem NEW
    All problems
    Phase
    Build & Stress Test
    Phase 01: Thinking in Systems
    Upcoming

    Components

    User
    CDN
    Load Balancer
    Server
    Cache
    Database
    Blob Storage
    Search Index
    Queue
    Worker
    Rate Limiter
    Service
    API Gateway
    Reverse Proxy
    WebSocket Server
    Third-party API

    Inspector

    Notes
    Use clear names so your design intent is easy to understand.
    Good
    Name by business meaning
    "Order API", "Restaurant Service"
    Avoid
    Generic names = zero signal
    "Server 1", "API", "Queue"
    A short description for each component makes feedback much better.
    100%
    Start by identifying:
    • Users & entry points
    • APIs & services
    • Databases & storage
    • Traffic flow & scale

    Round 1 of 4 Architecture Design

    Run a simulation to see results.

    Time Remaining
    60:00
    System Design Interview

    What are the core functional requirements?
    What are the key non-functional constraints?

    Questions

    Start Evaluation to unlock questions.

    EVALUATE MODE

    Test yourself like it's the real thing.

    A structured 4-module evaluation that mirrors how top companies assess system design candidates.

    Architecture Design
    Draw your system on the canvas. Define components, connections, and data flow.
    FR & NFR Requirements
    Answer functional and non-functional requirement questions about your design.
    MCQ Round
    Multiple choice questions testing your depth on the chosen system.
    Tradeoff Analysis
    Justify your design decisions and defend your architectural tradeoffs.
    AI Report Generated
    Choose a Problem
    No problem selected
    • 30 min
    • 45 min
    • 60 min
    Round 2 of 4
    MCQ Round
    Answer multiple-choice questions based on your design.

    Exit Interview?

    You're in the middle of an interview session. Leaving now will end your current attempt.

    Your progress will be saved.

    Open a saved design

    Select a design to load into the canvas.

    My Evaluations

    Your past evaluation sessions

    Here’s a simple request flow that follows the expected layer order.

    External User
    →
    Edge CDN → API Gateway → Load Balancer
    →
    Compute App Servers / Services
    →
    DataAccess Cache
    →
    Storage Database / Search Index
    →
    Async Queue → Worker

    Tip: keep arrows moving forward through layers (Edge → Compute → Storage). Avoid sending storage back to compute.

    Evaluation Instructions

    Read the rules carefully before starting. The test auto-submits on refresh.

    Before you start

    • Build your architecture on the canvas. The timer starts when you click Start Evaluation.
    • Don't forget to answer Functional Requirement and Non Functional Requirements.
    • When satisfied with your design, click Next to lock it and view the questions.
    • Please answer final step questions to complete the evaluation.

    Dos

    • Do read each question carefully before answering.
    • Do include required components to maximize component coverage.
    • Do save a copy of your design if you want to keep it before submission.

    Don'ts

    • Don't refresh or close the tab during an active evaluation — this will auto-submit your answers.
    • Don't switch app modes or open another tab while the evaluation is running.
    • Don't attempt to edit the design after clicking Next; the workspace will be locked.

    All the best!!

    Confirm

    Input

    Notice

    Evaluation Report
    Report a problem

    Evaluation Complete

    Generating Your Report

    Hang tight — our AI is evaluating your design…

    Did you know?

    Loading…

    Share feedback

    Tell us what worked well and what we can improve.

    Let's personalize this

    Answer a couple of quick questions so we can tailor your journey and missions.

    Your welcome gift: of Full PRISM Access

    Your Pro access starts as soon as you press Start my journey.

    SYSTEM BRIEF

    System Constraints

    What the system must do — every item is a user-facing behaviour your architecture must support.

      ↑ Engineering Constraints

      These are the failure modes you must design against — latency SLAs, durability targets, traffic ceilings.

        ⇆ Architecture Constraints

        Core Concepts to Master

        Your Journey
        PHASE – –
        0 / 0 0%
        0
        Mock Interview Checklist

        Pick a topic to start

        Explore concept overviews, real-system examples, key tradeoffs, and interview talking points for each roadmap section.

        Phase Mastered

        You've conquered this phase. These are the skills you now own:

          +500 XP

          Company Interview Paths

          Progress Summary