Design Rate Limiter System

Distributed rate limiting service inspired by Envoy's global rate limit service and similar designs: central atomic counters in sharded Redis with sliding windows, leased local allowances for hot keys, fail-open behaviour, throttle analytics and cross-region count sync. A teaching design.

Functional requirements

  • Enforce a rate limit of 100 requests per minute per user.
  • Allow bursting up to 20 requests in a 10 second window.
  • Persist rate limit configs and counters durably.
  • Emit an event for every throttled request for analytics.
  • Deploy config changes without downtime or dropped requests.

Non-functional requirements

  • Handle 10,000 requests per second with 99.9% availability.
  • Rate checks must add no more than 10ms latency to API calls.
  • System should degrade gracefully under load, prioritizing availability over strict rate enforcement.

How the design evolves

Stage 1: Token Buckets in Each Server's Memory

See why per-server limits don't add up to a real limit.

What was missing: Nothing yet.

Why that's risky: With 80 servers a client effectively gets up to 80 times its limit, the load balancer decides which bucket it hits, and every restart resets the counts.

What gets added: Each app server keeps an in-memory token bucket per client and rejects requests over its limit.

Trade-offs: Zero latency and no dependencies, but the limit isn't a limit.

Stage 2: Central Atomic Counters with Sliding Windows

Enforce one limit per client across the whole fleet, without boundary bursts.

What was missing: Counters were per server.

Why that's risky: Every request now costs a Redis round trip, and one very hot key lands on one Redis shard.

What gets added: An edge proxy that asks a rate limit service before forwarding; the service matches rules (cached from the rules DB) and checks and increments counters in a sharded Redis with one atomic script, using a sliding window so a burst at a window boundary can't double the limit.

Trade-offs: A sliding-window counter approximates the true window by weighting the previous one; it's cheap and accurate enough.

Stage 3: Local Allowances for Hot Keys

Cut Redis round trips for the busiest clients.

What was missing: Every check went to Redis, and hot keys overloaded their shard.

Why that's risky: Nobody can see who is being throttled, limits are per region only, and losing Redis loses all counts.

What gets added: Each limiter node leases a small batch of tokens from Redis per hot key and spends them locally, going back to Redis only when the batch runs out.

Trade-offs: A client can slightly exceed its limit (by up to one batch per node) in exchange for far fewer Redis calls.

Stage 4: Throttle Analytics, Cross-Region Sync and Monitoring

See who is throttled, approximate global limits across regions, and recover counters after failures.

What was missing: No visibility, limits only per region, and no recovery for counters.

Why that's risky: Remaining risk is policy: wrong rules can throttle good customers, so changes are reviewed and rolled out gradually.

What gets added: A stream of allowed and throttled decisions feeding throttle analytics, a cross-region sync worker that exchanges counts every second for approximate global limits, periodic counter snapshots for recovery, and monitoring of latency, deny rate, Redis health and fail-open events.

Trade-offs: Global limits lag by about a second across regions.

Frequently asked questions

How do you prevent hot key issues in rate limiter counters?

Shard counters by user hash and use sliding windows with probabilistic sampling.

How do you handle distributed synchronization?

Use async queues to reconcile counter deltas and accept minor drift with periodic sync.

Why keep token bucket logic at the edge?

Edge placement blocks abusive traffic early and reduces downstream load.

What does the sync queue solve in distributed rate limiting?

The queue smooths counter updates and lets workers reconcile state without blocking requests.

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